Changelog : Update 0.5 "The trade was flourishing"
Daegnir's Realms: Shivered » Devlog
WARNING : All saves prior to 0.5 will not work as intended with the 0.5 update.
- What’s new ?
- Inventory
- Base of the economy system
- Loot system
- Credits menu
- Backend stuff on NPC to make our life easier
- First boss of the game !
- New areas to discover on the map
- New intro cinematic
- Rework on the dialogue system and the UI
- 3 new side quests
- Quest compass replaces the path to quests
- Improvements
- Inspecting “clues” now has better message depending on context
- Improved water colors
- Improved grasslands
- Optimization of the map (foliage count)
- Riverglade’s inhabitants now move to new spots after a quest
- Added invisible walls to block deep water
- Reworked wolf cutscene
- Improved HUD
- Improved exterior lighting
- Fixes
- Fixed foliage not streamed when you were far away
- Fixed npc disappearing issue when fleeing to another map
- Fixed quests npc spawning before the quest
- Known bugs
- Walking on a ragdoll can launch you in the air
- Loot system can dupe your loot if you reload the map (save & load, or leaving and entering the area)
Files
endless-wander-windows-alpha.zip 5.7 GB
Version 0.5.1 Jan 23, 2022
Get Daegnir's Realms: Shivered
Daegnir's Realms: Shivered
Status | In development |
Author | Ederia Interactive |
Genre | Role Playing |
Tags | Medieval |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Changelog : Update 0.10 "Preparing for battle"Aug 20, 2022
- Change of nameAug 20, 2022
- Changelog : Update 0.9 "They're planning their journey"Jul 02, 2022
- Devlog #5 - Late (but needed) GroundworkMay 14, 2022
- Changelog : Update 0.8 "Coming from all of Grimvale"May 14, 2022
- Changelog : Update 0.7 "People were everywhere in sight"Mar 27, 2022
- Changelog : Update 0.6 "At the heart of Ravenwood"Mar 06, 2022
- Devlog #4 - Future plansJan 24, 2022
- Changelog : Update 0.4 "Owned by a skilled and bald man"May 23, 2021
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