Changelog : Update 0.9 "They're planning their journey"
Daegnir's Realms: Shivered » Devlog
Changelog :
- What’s new ?
- You can now do heavy attack (hold attack button), sprint attack (attack while sprinting), counter attack (attack just after parrying a hit)
- There is now an offset if you look up or down while attacking so it’s easier to hit short and tall enemies
- Improvements
- Better Wolf animations and AI (again)
- Tweaked wolf attack damages
- Known bugs
- Walking on a ragdoll can launch you in the air
- Start a dialogue while drawing your weapon make Draven start the dialogue with his weapon drawn
- Some props have been resized (tents, ...), it can be a little awkward since some scenes have not been reworked
To update on our progress :
- We are reworking a lot of our AI related systems.
- Animations
- Behaviour
- Avoidance
- And a lot of reading and test on the subject
- Our level designer worked on the prologue map that we talked about in our devlog
- We started to think on the systems we really want to focus on, and to list exactly what we want for the complete game (we may do a devlog on it in the future)
- We’re continuing to work on the game’s lore
Files
endless-wander-windows-alpha.zip 5.7 GB
Version 0.9.0 Jul 02, 2022
Get Daegnir's Realms: Shivered
Daegnir's Realms: Shivered
Status | In development |
Author | Ederia Interactive |
Genre | Role Playing |
Tags | Medieval |
Languages | English, French |
Accessibility | Subtitles, Configurable controls |
More posts
- Changelog : Update 0.10 "Preparing for battle"Aug 20, 2022
- Change of nameAug 20, 2022
- Devlog #5 - Late (but needed) GroundworkMay 14, 2022
- Changelog : Update 0.8 "Coming from all of Grimvale"May 14, 2022
- Changelog : Update 0.7 "People were everywhere in sight"Mar 27, 2022
- Changelog : Update 0.6 "At the heart of Ravenwood"Mar 06, 2022
- Devlog #4 - Future plansJan 24, 2022
- Changelog : Update 0.5 "The trade was flourishing"Jan 23, 2022
- Changelog : Update 0.4 "Owned by a skilled and bald man"May 23, 2021
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