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Devlog
Daegnir's Realms: Shivered
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Devlog
Changelog : Update 0.10 "Preparing for battle"
August 20, 2022
by
Aguamelith
1
#changelog
Changelog : What’s new ? Cinematic effect system (One of the key components to the new fight system) At the moment used for camera effects and slow motion when the player parry Will be used heavily...
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Change of name
August 20, 2022
by
Aguamelith
1
#announcement
Just for a quick annoucement, we're changing name ! A few weeks ago, we saw that "Endless Wander"'s trademark got registered before we did. We chose a new name for the game, and now it's called "Daegn...
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Changelog : Update 0.9 "They're planning their journey"
July 02, 2022
by
Aguamelith
#changelog
Changelog : What’s new ? You can now do heavy attack (hold attack button), sprint attack (attack while sprinting), counter attack (attack just after parrying a hit) There is now an offset if you loo...
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Devlog #5 - Late (but needed) Groundwork
May 14, 2022
by
Aguamelith
#devlog
Hello everybody ! As we said in our last update, this devlog will talk about changes we worked on but not released yet. You may know us by now, we like to make massive changes on the game that will re...
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Changelog : Update 0.8 "Coming from all of Grimvale"
May 14, 2022
by
Aguamelith
#changelog
What’s new ? Merchant UI Devtools to import dialogues in the game from dialogue documents Improvements Sprint, dodge and attacks don’t cost stamina outside of fights Fixes Fixed camera placement i...
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Changelog : Update 0.7 "People were everywhere in sight"
March 27, 2022
by
Aguamelith
#changelog
What’s new ? Support for playing animations during dialogue Dialogues now have default camera shots Shortcuts for consumable items Inventory UI Rework Improvements NPC spawn now use radius instead o...
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Changelog : Update 0.6 "At the heart of Ravenwood"
March 06, 2022
by
Ederia Interactive
2
#changelog
What’s new ? New main menu map Far foliages LOD (Forests can now be seen across the map) New cinematic for Northaven scheme New video settings (Motion blur and resolution scale) Continue option on t...
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Devlog #4 - Future plans
January 24, 2022
by
Aguamelith
1
#devlog
Hey everybody, it’s been a while since our last devlog ! It will be a different kind from the usuals, since we’ll talk about Endless Wander future development plan. Another devlog will be released...
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Changelog : Update 0.5 "The trade was flourishing"
January 23, 2022
by
Aguamelith
#changelog
WARNING : All saves prior to 0.5 will not work as intended with the 0.5 update. What’s new ? Inventory Base of the economy system Loot system Credits menu Backend stuff on NPC to make our life easie...
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Changelog : Update 0.4 "Owned by a skilled and bald man"
May 23, 2021
by
Aguamelith
#changelog
WARNING : All saves prior to 0.4 will not work as intended with the 0.4 update. What’s new ? Dialogue has now camera movement following the one who’s talking When attacking an enemy that you have...
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Devlog #3 - Level Up !
May 15, 2021
by
Aguamelith
#devlog
Hey everybody ! We’re today with our new devlog talking about the new leveling system, the improvements on the camera, and the day and night cycle. All of this is ready for the next Endless Wander u...
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Changelog : Update 0.3 "There was an inn in Ravenwood"
April 05, 2021
by
Aguamelith
#changelog
What’s new ? Draw / sheathe sword Light / unlight lantern at will Migration to UE 4.26 New Draven mesh ! You can switch between enemies with the lock ability Completely new parry, it’s now a perfe...
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Devlog #2 - Prepare Yourselves
March 28, 2021
by
Aguamelith
Hello ! Here we are with a new devlog. In today’s episode we’ll talk about NPCs, the improvements of the fighting system and the localization. With the upcoming update, we migrated to Unreal Engin...
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Changelog : Update 0.2 "Once upon a time"
February 14, 2021
by
Ederia Interactive
#changelog
What’s new ? Skip cinematic option Save and load system Loading screen Access to a bigger world Health regeneration for the player Dialogue system Tutorial prompts Quests messages when a quest is ta...
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Devlog #1 - The Journey Begins
January 17, 2021
by
Aguamelith
1
Hello! We are happy to announce that we start a series of devlogs about our game Endless Wander, a story-driven RPG, beginning today with this one. In this series, we’ll talk about the status of the...
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